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Everywhere

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Everywhere is more than just a game. It’s a worldwide obsession—an augmented reality experience that blends elements of Pokémon Go and geocaching, allowing players to explore their cities, complete challenges, and even create their own content. Millions are immersed in its digital playground, unaware that something far more dangerous lurks beneath the surface.

Kansas and her development team built Everywhere to be the most advanced game ever made, but when hidden locations and encrypted messages start appearing without their input, they begin to suspect something is wrong. Their worst fears are confirmed when they uncover a terrifying truth—someone has embedded classified data about an experimental virus within the game’s code, and it’s spreading into the real world.

As players unknowingly unlock pieces of the puzzle, they trigger real-world consequences—sudden outbreaks, inexplicable illnesses, and a growing sense of panic. Kansas and her team must race against time to find the source before the virus becomes unstoppable. But with millions of users already exposed, the line between the game and reality begins to blur.

In this gripping techno-thriller, Everywhere explores the dark intersection of gaming, biotechnology, and human curiosity—raising the chilling question: What happens when a game stops being just a game?

Everywhere

Book   1  in the Everywhere series

Video Game Invention

Anywhere

Book 3

French Train Station

Somewhere

Book 2 

Silhouettes with Bunny Ears

Nowhere
 

Prequel- Novella

Broken Trunk

Ani Adams

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